This ship design should be used just before and during Star Trek: The Next Generation Episodes as well as during Star Trek: Deep Space Nine and Star Trek: Voyager Episodes.
The Nebula class starship is a unique starship. A group of engineers were broken from the main group of engineers working on the Galaxy Class starship to work on a lower cost starship using many of the components used in the Galaxy class starship. The result was the Nebula class starship. The ship uses the same saucer section as the Galaxy class and the saucer section of the USS Galaxy was tested on the secondary hull of the USS Nebula to the disgust of the engineers working on the Galaxy class starship. The Nebula class is less expensive to construct than a Galaxy class and has the added advantage that the ship can carry a multi mission pod for a variety of different operations. Many of the components on the Nebula class starship are identical to those used on the Galaxy class. Like the Galaxy class starship, the ship was designed to carry civilians onboard the ship. Nebula class starship under construction are being completed but future Nebula class construction is being halted for the construction of Sovereign class.
There is a variant on the Nebula class cruiser that is a hospital ship. This variant does not carry the weapon pod and replaces this with extra facility for medical patients. The ship also reduces general crew by about one third and adds 250 medical personnel and has the facilities for 1500 patients. The ship has eight emergency rooms, limb coning facilities, and 300 stasis chambers.
The USS Nebula was destroyed in an encounter with a Borg Cube and the Star System Wolf 359. There was some discussion of renaming the ship class but it was decided to retain Nebula as the ship class.
Like the Galaxy Class, the ship is effectively two ships in one. Both the primary hull (Saucer Section) and the secondary hull (Star Drive Section) can operate independently. If the sections are separate, the saucer section is limited to impulse travel but since it carries most of the ships berthing, it is effective to have the star drive section to engage and opponent while the saucer section runs for safety. While there are some system differences, a Nebula class starship can use a Galaxy class starships saucer section and a Galaxy class starship can use the saucer from a Nebula class starship.
While this ship carried about the same weaponry as a Galaxy class starship, the ship can carry a special Multi-Mission pod which several configuration add extra weaponry to the ship. With the addition of additional pods, the ships firepower is about equivalent to what would be expected on a ship the same size. Otherwise it firepower is lower than Klingon and Romulan ships of the same size. On the primary hull the ship has two phaser arrays and one forward firing torpedo launchers. One the secondary hull the ship has two additional phaser arrays and a forward firing and an aft firing torpedo launcher. The ship can also carry a variety of different multi mission pods to add different weapon systems to add more weapon systems to the ship. The general weapons pod adds to the ship two more phaser arrays and two additional photon torpedo launchers, the photon torpedo launcher pod ass five additional photon torpedo launchers, and mega phaser pod wich adds two mega phaser that are far mor powerful that those carried on the Avenger class.
Because of the situation the Federation is in presently with problems with both the Borg and the Dominion, most of the remaining Nebula class starships have having their civilians based on ground stations and space stations and having the family living quarters converted to marine berthing. Like the Galxy class, there is also the proposal that a large portion of the shuttle bays should be converted into fighter bays and operating the ships as troop transports/ starfighter carriers.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: NCC-0112D
Class: Multi-Mission Cruiser (In phase world terms, would be
considered a battle cruiser by virtue of size)
Crew: 710 (80 officers and 630 enlisted)
Families: Ship can carry a total of 170 Civilians on Board
Marines: If Families are not carried on board, the ship can
carry 340 marines in place of the families.
Vehicles:
25 | Standard Shuttles | |
1 | Captains Gig |
M.D.C. By Location:
[1] Primary Hull (Saucer Section): | 75,000 | |
Saucer Section Impulse Engine: | 20,000 | |
Saucer Section Phasers Arrays (4): | 3,000 each | |
Saucer Section Torpedo Launcher: | 2,000 | |
[2] Saucer Section Shields: | 4,000 per side (24,000 total) | |
[3] Main Bridge: | 20,000 | |
[1] Secondary Hull (Star Drive Section): | 75,000 | |
Connection between Hulls: | 30,000 | |
Star Drive Section Phaser Arrays (2): | 3,000 each | |
Star Drive Section Torpedo Launchers (2, 1 forward and 1 aft): | 2,000 each | |
Main Deflector Array: | 15,000 | |
Warp Nacelle (2): | 35,000 each | |
Star Drive Section Impulse Engine: | 20,000 | |
[2] Star Drive Section Shields: | 8,000 per side (48,000 total) | |
[3] Battle Bridge: | 20,000 | |
[2] Combined Shields: | 12,000 per side (72,000 total) | |
Multi-Mission Pod | 25,000 |
Notes:
[1] Depleting the MDC of the primary hull will destroy all equipment
and weapons in that section and probably kill a large number of people.
Most of the ships crew and civilian quarters are in this section. The secondary
section will still be able to travel at both impulse and warp speeds. Destruction
of the secondary hull will all equipment in the section and destroy the
warp engines (Can also cause the anti-matter storage to collapse and destroy
the primary hull). If the secondary hull is destroyed, the primary hull
can operate all of its equipment but does not have warp drives so is limited
to sublight speeds.
[2] when both the primary and secondary hulls are combined, the shield
values of each section are added together and equal 15,000 MDC per side
in total. In all configurations Shields positions can be varied and all
could be combined in one shield. Shields regenerate at the rate of 5% (1,200
MDC for primary hull shields, 2,400 for secondary hull shields, and 3,600
for both shields combined) per melee round.
[3] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does have a bridge
in both section. When both the primary and secondary hull are connected,
the other bridge can take control from the other bridge if damaged or destroyed.
If the sections are separated and that sections bridge is destroyed or
if both of the bridges is destroyed, the ship can still be piloted from
engineering of the appropriate but ship is -3 to dodge and all weapon systems
will be at local control. Weapon hits near the bridges that do not penetrate
the ships integrity can injure crew members on or near the bridge.
Speed:
Driving on the Ground: Not Possible but primary hull can land
on a planet if absolutely necessary.
Sublight: Has a special sublight engine that allows each section
of the ship to travel up to 60 percent of the speed of light. The primary
hull can accelerate/decelerate at the rate of 0.6 percent of light per
melee round. The secondary hull can accelerate/decelerate at the rate of
0.85 percent of light per melee round. When both sections are combined,
maximum acceleration/deceleration is 0.70 percent of light per turn.
As an alternative, the starship can reach .99 of the speed of light
but is normally restricted to slower speeds so that starship is not effected
severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Cannot travel within an atmosphere efficiently
but primary hull can enter an atmosphere if necessary (usually for an emergency
landing).
Stardrive: Uses a warp engine that allow ship to travel at Warp
Factor 7.5 on cruise (0.09 light years per hour), Warp Factor 9.2 Flank
(0.19 Light Years per hour), and Warp Factor 9.6 Emergency (0.22 Light
Years per Hour). Upgraded Galaxy class starships can reach Warp Factor
9.9 Emergency (0.34 light years per hour). Speed is calculate using a formula
designed to emulate Star Trek: Next Generation speeds. These speed are
very slow when compared to Phase World ship, so if used in that universe,
they could be increased enough to operate within Three Galaxy speeds but
should not exceed them.
Maximum Range: Effectively Unlimited by either Drive system.
Ship carries about five years worth of supplies on board.
Statistical Data:
Length: 1,450.9 feet (442.23 meters)
Height: 427.9 feet (130.43 meters)
Width: 1043.7 feet (318.11 meters)
Mass: 3.3 million metic tons (Deep Space Nine: Technical
Manual)
Power System: Primary power system is Anti-Matter with a 20
year life span. Ship normally only goes 5 year between refueling. The Saucer
sections is powered by fusion reactors with a 10 year life span.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 400,000 tons of Cargo in addition to standard compliment
of supplies and ammunition.
Market Cost: 20 billion to construct. As far as it is known,
the Federation does not sell their starship designs to other interested
parties.
Weapon Systems:
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Parts of Technical information are from Star Trek: Deep Space Nine Technical Manual (Mostly Ship Sizes).
CGI of Ship by Andrew Hodges. More of his CGI pictures of Star Trek Ships at Devil World 6
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 1998, 1999, and 2000, Kitsune. All rights reserved.